OBMEP LEVEL 1 PROBLEMS AS VEHICLES FOR ARTICULATION BETWEEN PROBLEM SOLVING IN MATHEMATICS AND COMPUTATIONAL THINKING: EXAMPLES WITH ANIMATIONS USING GEOGEBRA
DOI:
https://doi.org/10.37781/vidya.v45i1.5310Keywords:
Animation; Mathematical thinking; Computational thinking; Obmep; GeoGebraAbstract
In this article, we present five animations developed with GeoGebra software, corresponding to the solutions of five problems from level 1 (6th and 7th grades of elementary school) of the Brazilian Mathematics Olympiad for Public Schools (Obmep), held between 2022 and 2024. We also conducted a survey with quantitative and qualitative analysis of the responses, with the aim of evaluating whether the animations were effectively classified as complementary pedagogical resources to the solutions discovered by the Obmep organizing regulations. The research also highlights the problem-solving skills and the components of mathematical and computational thinking involved in each question. The data were found through a Google Forms survey, sent by email and WhatsApp to teachers with experience in basic education or in professional master’s degrees, with a degree in Mathematics or Education. Of those interviewed, 98.3% considered the animations useful for understanding the solutions presented.
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