Dadaism in digital games: analysis and development of absurd game

Authors

DOI:

https://doi.org/10.37779/nt.v26i2.5174

Keywords:

technology; games; Dadaism

Abstract

The connection between traditional art and video games can help adapt formulas that have already been successful to create new products. This project developed an experimental digital game called Minha Mente, seeking to rescue characteristics of Dadaism to create an absurd experience. To do so, the authors understood how the Dada movement came about, analyzed its possible resurgence in the form of absurd humor, and briefly discussed the state of the art in digital games. Using the MDA methodology, the mechanics, dynamics, and aesthetics consistent with the theme were planned and implemented in the GameMaker Studio 2 graphics engine, resulting in the final product.

Author Biography

Fabrício Tonetto Londero, Universidade Franciscana - UFN

Orientador. Doutor em Educação pela UFSM (2024) e Mestre em Ciência da Computação pela UFSM (2016); Especialista em Gestão de Banco de Dados pela ULBRA (2015) e em Aplicações para Web pela FURG (2015); Licenciado pelo Programa Especial de Graduação de Formação de Professores para a Educação Profissional pela UFSM (2016); Bacharel em Sistemas de Informação pela UNIFRA (2012). Atualmente é professor no Centro Universitário Facens. 

Published

2025-05-09

How to Cite

Moreira, G. L. da R., & Londero, F. T. (2025). Dadaism in digital games: analysis and development of absurd game. Disciplinarum Scientia | Naturais E Tecnológicas, 26(2), 1–19. https://doi.org/10.37779/nt.v26i2.5174

Issue

Section

Artigos