Gamification in professional learning: a framework for armored vehicle identification instruction

Authors

DOI:

https://doi.org/10.37779/nt.v26i2.5335

Abstract

Gamification of activities is a trend in modern teaching. The use of game elements in education has been the subject of investigation in several studies, presenting positive results. This article aims to explore the most commonly used game elements in activities aimed at higher professional education, as well as to present a model for the gamification of a computer-based training software for armored vehicle identification. Thus, to achieve this objective, a bibliographic review was used, resulting in 44 (forty-four) game elements and 12 (twelve) implementation models surveyed. Finally, it was observed that there are a variety of approaches to the gamification of a teaching activity, which led to the structuring of a script for the gamification of an armored vehicle instruction, to be used in professional military education.

Author Biographies

Rodrigo Dias Neto, Universidade Federal de Santa Maria

Autor. Mestrando do Programa de Pós-Graduação em Educação Profissional e Tecnológica do Colégio Técnico Industrial de Santa Maria - CTISM/UFSM.

Simone Regina Ceolin, Universidade Federal de Santa Maria - UFSM

Coautora. Programa de Pós-Graduação em Educação Profissional e Tecnológica do Colégio Técnico Industrial de Santa Maria - CTISM/UFSM. 

Rogério Correa Turchetti, Universidade Federal de Santa Maria - UFSM

Coautor. Programa de Pós-Graduação em Educação Profissional e Tecnológica do Colégio Técnico Industrial de Santa Maria - CTISM/UFSM.

Renato Preigschadt de Azevedo, Universidade Federal de Santa Maria - UFSM

Coautor. Programa de Pós-Graduação em Educação Profissional e Tecnológica do Colégio Técnico Industrial de Santa Maria - CTISM/UFSM.

Osmar Marchi dos Santos, Universidade Federal de Santa Maria - UFSM

Coautor. Programa de Pós-Graduação em Ciência da Computação da Universidade Federal de Santa Maria - UFSM.

Published

2025-07-03

How to Cite

Dias Neto, R., Regina Ceolin, S., Turchetti, R. C., de Azevedo, R. P., & dos Santos, O. M. (2025). Gamification in professional learning: a framework for armored vehicle identification instruction. Disciplinarum Scientia | Naturais E Tecnológicas, 26(2), 157–170. https://doi.org/10.37779/nt.v26i2.5335

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Artigos