Cat on the run: development of an Endless Runner game
DOI:
https://doi.org/10.37779/nt.v26i1.5186Keywords:
games; shader; technologyAbstract
Game development is multidisciplinary; therefore, during the undergraduate course, an effort was made to cover as many areas and knowledge as possible. However, it was not always feasible to gain practical experience in all of them. This project aimed at developing a 2D Endless Runner game, called Cat On The Run, utilizing shaders and local data storage, providing the opportunity to practice content covered throughout the course but not yet applied to a project. The Chandler methodology was used for production. At the end of this project, a functional Endless Runner game was created, as well as an addition to the portfolio and increased knowledge in the previously mentioned areas.