Blocking: process of digitalizing a real environment for navigating a website

Authors

DOI:

https://doi.org/10.37779/nt.v26i1.5180

Keywords:

blocking; scenery; modeling

Abstract

The objective of this final undergraduate project is to create a scenario inspired by Set I of the Franciscan University that will serve as a website using Unity’s webgl, where the player will move around the scenario and, depending on where he goes, will be redirected to a part of the institution’s Digital Games course website. At first, it was necessary to understand how the blocking method works and its steps, as well as to understand concepts about modeling. Afterwards, it was decided to use the following tools: Unity, ProBuilder and Blender. Using the digital game production methodology proposed by Chandler, the project was planned following the steps proposed in this methodology in question. The results indicate that the blocking method is extremely useful in arranging the scales of the scenario and also of what would need to be modeled. With this, it is concluded that the use of blocking in the development of the work brings agility to the project.

Author Biographies

Luiz Henrique Servat de Vargas, Universidade Franciscana - UFN

Universidade Franciscana - UFN.

Fabrício Tonetto Londero, Centro Universitário Facens - Facens

Orientador. Centro Universitário Facens - Facens.

Published

2025-03-11

How to Cite

de Vargas, L. H. S., & Londero, F. T. (2025). Blocking: process of digitalizing a real environment for navigating a website. Disciplinarum Scientia | Naturais E Tecnológicas, 26(1), 181–195. https://doi.org/10.37779/nt.v26i1.5180

Issue

Section

Artigos